Devlogs
Near completion
Posted April 12, 2022 by seb46
So, it appears that the combination Javascript / Web Assembly is more sensitive to abrupt changes of media that a code compiled with gcc. I had constant crashes when going back to the main menu in the web browser. It turned out it was caused by the music. If the music is paused with Mix_PausedMusic(), it has to be resume with Mix_ResumeMusic() before launching a new track.
DONE
- Fields generation
- Obstacles generation
- Player 2D movement
- Interaction player / obstacle
- Inter-field space generation (change of strategy, extended array with entry and exit field)
- Obstacles generation animation
- Import some real data
- Welcome Menu
- Sound
- Some "animations"
- Make it work on Windows!!
- Time, score (only provided at the end of the game, but is it useful to overflow the player with info?)
- Aesthetics (from an other century)
TODO
- Understand that the player is stuck? Impossible. Looks like it's a family of hard math problems, N or NP depending the case, lol.
- Translations
- clean code
- github README: attribution, link media licenses.
- clean itch.io page