Posted April 11, 2022 by healdev
Minor bugfixes and refactoring. Poorly-implemented features, such as the gold counter, removed, to be re-added later.
Two new player abilities added, Divine Protection and Flash. Both can be used between combat rounds, and have a short cooldown. Divine Protection blocks all incoming damage for one party member for one round. Flash has a chance to stun each enemy for a round, at the cost of 1 Respect from each party member.
In previous versions, only the first party member's target could be changed. Now all party members' targets may be changed at the cost of 1 Value each. Click the target indicator then press Numpad 1-4 to change the target.
Slightly extended time between fight steps for better readability.