Devlogs
New skills, some balance, and stacking debuff effects
Engine
- Added support for buff/debuff stacking
- Added ability to stack debuffs on enemies from generic sources
- Added a display next to the main enemy health bar to display debuffs
- Added the ability to display buff/debuff stacks to all UI elements that show buffs/debuffs
- Added support for special passive bonuses per point spent in each skill tree
New Skills (Adventurer - Warrior)
- Earth Crusher - Increase the area and length of Shockwave by 2% per point spent
- Overwhelming Strikes - Apply a 3 second resistance shred debuff to a hit enemy, reducing all resistances by 2% per point spent. Lasts 3 seconds and stacks up to 5 times
New Skills (Adventurer - Hero)
- Resilience - Increases the drop rate of health and mana crystals by 1% per point (this is a flat increase)
Passives (Warrior, Hero, Pyromancer)
- Warrior - 1% increased Health and 1% increased attack damage per point spent in the Warrior tree
- Hero - 1% increased Health and +1 mana per point spent in the Hero tree
- Pyromancer - 1% increased Health and 1% increased spell damage per point spent in the Pyromancer tree
Balance
- Most item mods had their minimum level requirement reduced
- Health and resistance mods had their values increased across the board
- You now earn (and start with) 2 skill points per level