Posted April 09, 2022 by acacGames
Hi All,
I wanted to give a quick update.
I thought about the bonuses, and here is what I thought of. I might tweak them or add new ones later on. I think they're pretty easy to implement and understand, but hopefully they'll have a big impact on gameplay.
A playthrough will get 2 of these bonuses randomly, and you can re-roll them before starting the game. They'll stick with you for the whole playthrough.
I also started adding a difficulty system. You start a playthrough as easy, medium or hard, and you cannot change it afterwards. Here's what they look like:
This way, you can choose the configuration that appeals to you the most. Easy makes sure that you always have a mission, and it's your choice that matters. Medium keeps the risk of a mission not being available, but at a much safer rate than right now. Hard is there for anyone who just wants to see how far they can go.
Next week, I will continue implementing and testing these changes. They're not yet complete.
You gave me a lot of great suggestions in last week's post. I read them, and I liked a lot of the ideas. Unfortunately, I don't think I can really implement them right now. It would take a lot of planning and re-engineering.
Lastly, here's what the bonus and difficulty levels look like in the new game window: