Posted April 08, 2022 by Martin Lindkvist Pedersen
This week I've worked on the combat system. Nature's enemy is getting defined as more than just the evil default cube.
But I've had a lot of bugs bothering me. Both my own and some from Unity.
I would love to make the terrain much more interactive with nature growing, but the terrain editor is unfortunately very unstable in my project. So am ignoring this part for now.
Anyways lots of bugs fixed. Lots of terrain refined a bit and a new lvl in this update.
Another creature concept is being evaluated in the form of Skybeards living in a floating city. Or maybe all creatures should live there floating above a nature landscape crafted by the player.