Posted April 06, 2022 by Ricarto
This is an image that demonstrates how players can clear the stage.
This is the process of clearing the stage:
- Why 10 minutes?
The advantage of Rogue-like(lite) games is that you can enjoy each game lightly. Because whether the player clears the game or not, the game will reset to its origin. However, paradoxically, the longer the game's playtime, the more tired the player is. If the game goes on for a long time, it means the player has good items combination to break through the obstacles. But, there's no guarantee that the player will have these good items in the next round, so the stress of the game overs will increase.
Therefore, we decided to set a time limit per stage to refresh those stress more often. And based on the playtest, we found about 10 minutes of limitation satisfactory for both players who want to clear the game quickly and players who want to spend a little more time growing the character. (3 to 4 steps in total = 30 to 40 minutes maximum game time)
The above image demonstrates how the rewards system works.
- Why random option?
My opinion is that if the intermediate process is different, it is accepted as a different experience even if the player proceeds with the same goal (in this case, item combination) for each game. If you get the same experience repeatedly, it is not an exciting event anymore. Therefore, we give random options of rewards to players to induce them to have a different experience each time.