Posted April 06, 2022 by Reid Schroeder
Enemy AI
We've implemented the melee attack states for the enemies, and made huge improvements to the AI so that they don't fall off ledges, run into spikes, or get stuck at walls.
Level Design
We've grayboxed all of the rooms in the prison with working collisions, spikes, pits, and room transitions.
Menus
A functional Main Menu and Game Over screen has been added so the gameplay loop is playable.