Devlogs
DEMO Update 2: Community, QoL, Fixes & Balances
Posted April 06, 2022 by Hyze
#Update
Hope ya didn't just drop the game after a single playthrough!
(This is a joke, we fully expect you to drop the game after a single playthrough.)
Welcome to the second update of the REAVER Demo!
We got lots of changes! REAVER is still growing, and we're so darn happy you're still playing the game and discovering new ways to break play our game! The videos, the clips, the art, the fact that there's always something to check out on our discord server, we are incredibly grateful to have such an active, supportive community of movement-shooter junkies. Thank you, sincerely.
Mushy stuff aside, BEHOLD: REAVER FAN ART
Artworks by Kuma
The header art too! Thank you Kuma for the art, and the permission to use it!
TAS run by wao destroyer
We have TAS runs now, impressive!
REAVER UPDATE
FIXES
- Fixed critical error where collision would stop working
No more getting sent to the backrooms!
- Revolver fire rate fixed
The Revolver fire rate was bugged last patch while we were experimenting with dual-wielding revolvers... oops.
BALANCE
- DeepSix difficulty no longer randomizes enemies
We recognize RNG isn't everyone's thing, enjoy being 2-shot though!
- Nerfed Copter (the flying sniper enemy)
He was stealing the show from the bossfight, while generally being a pain to fight.
- Red shotgun rage ability duration buffed
Just a biiit longer.
- Red Rocket launcher buffed
It is called "artillery" after all.
- Red Machine gun spread buffed
Better mid-range dps with headshots!
CONTENT
- Added 3 optional modifiers to level selection:
And for the Masochists...
- Modifier:
Game speed +33% faster
- Modifier:
Random enemies spawn type
- Modifier:
Double enemy spawn count
- Added secrets to Machinery level
- Added secrets to Clockwork level
QUALITY OF LIFE
- Minor changes to player movement
Changing direction is slightly faster now
- Graphics settings (Low/Ultra/etc) are now in-game
Previously only accessible in the Unity starting window.
- Shotgun crosshair now can be alternated
As some players prefer the small precision crosshair for hooks.
- Noclip
& hide hud
keys now can be rebinded
You can use the B & V keys for other binds now!
- Enemies now can be spawned with J and H
Experiment with damage combos, or suggest better names for them!
- Added viewmodel field of view
No gun, big gun, noodle gun, have fun.
- Added more combo info in inventory
Functional but boring, for now!
Aaand that's about it for the update, see ya in the discord, and if you haven't:
Just don't be a dick.