Devlogs
Initial release
Posted April 05, 2022 by Loot from a Chest
#2d #game #swords #procedural #generated #flat design #rpg #mmorpg
Initial release
Loot from a Chest is a procedural generated collection of loot, which can be found in chests in a fantasy world. The first collection comprises swords only, but we aim for many more types of loot.
We provide the swords in many resolutions and SVGs that are compaitble with tools like Figma and Sketch. You can customize the swords to your likings (i.e. change color, size, components, ...). We used a clean and flat design dor the swords. You can use them therefore in any setting you like, but foremost in RPGs, Action games, as GUI icons and many more.
Content
- 100 procedurally generated Swords
- Available as 32x32px, 64x64px, 128x128px, 256x256px, 512x512px, 1024x0124px and SVG (compatible with Figma, Sketch, ...)
- Swords consist of a Blade, a Guard with Guard Caps, a Grip, a Pommel and optionally an Ornament. These components are drawn randomly based on a rule engine that ensures that the resulting sword is somewhat appealing to the idea.
- 6 possible Rarities
- Normal (Gray)
- Uncommon (Green)
- Rare (Blue)
- Epic (Violett)
- Legendary (Golden)
- Artifact (Turquoise)
- 7 possible Blade Types
- Straight
- Curved
- Pointy
- Sawed
- Barbarian
- Leaf
- Straight Back
- 3 possible Grips
- 3 possible Guards
- 6 possible Guard Caps (currently symmetric only)
- None
- Triangular
- Rounded
- Half Ellipse
- Ball
- Rounded Rectangle
- 3 possible Ornaments (currently ornament is drawn with 50% chance)
- 5 possible Pommels
- Rounded
- Triangular
- Headstone
- Double Beaded
- Round