Posted April 05, 2022 by LithoBreak
#space #space sim #mining #builder #base building #Story Rich #dev log #devlog #space-sim #strategy-rpg
Greetings, Scientists!
We have been working hard on more features and improvements for our game, and we are very excited to show them off to you today! So pull up your seat, grab a cup of coffee, and join us while we discuss what’s been done behind the scenes of LithoBreak this past month!
Buildings Visual Improvements:
We are spending some time reworking the visuals of various buildings in the game, making them more lively and appealing. For example:
New Main Console UI:
A lot of work was put into reworking the UI, and after a lot of community feedback provided on our Discord, we’re happy to show off the final result!
The new UI is simpler to operate, and fits the new style of the game better
Part Transport Revamp:
Something we wanted to improve was the part transportation system we’re using in game. We have recently overhauled the core systems to be more performant and flexible
The major impact now is the removal of the noticeable lag spikes and allows part warehouses for storage. In the near future, we will extend this transportation infrastructure to include multiple locations via train networks and orbital transports!
The solution we have come up with is capable of handling hundreds of part types with thousands of individual parts across dozens of mining sites. If you are interested in the technical aspect, here it is;
This approach greatly diminishes the amount of calculations needed, and distributes the calculation load over time for a drastically smoother experience.
Thanks for taking the time to check out or dev log, Scientists! We’re really excited about the recent changes and what’s coming next, and we hope you’re just as hyped as we are! We’ll talk to you soon, but in the meantime, make sure to check out our Dev Live Streams, and to join us on Discord!
Catch you in the Verse,
Tau Ceti Labs