Posted April 05, 2022 by ProjectFO Games
My first major update since initial release.
Thank you for everyone for all of the feed back so far. I worked on a lot of improvements to the menus, and now the game can be completed without those bizarre menu controls I had previously.
I also scrapped the boring, uninspired filler levels for a new game mechanic: the field battles.
I want this game to focus on difficult, turn based combat. The whole idea of the old levels were to give players 'something to do' in between combat. I was never really that inspired by what I had worked on. I find the field battles are a lot more fun to work on. Currently the physics system I am running is not perfect and I will keep optimizing and tweaking to get them behaving exactly how I want. For now as a proof of concept I think it is serviceable.
For future updates I will be working on adding more levels, troops types, in battle skill customization, field battle active skills and the gold generating economy system.
Thank you.