Posted April 05, 2022 by Emiel Boven
#TEA Tuesday
Hey all!
This week I have a short update with some tweaks to the Vagabond and Warlock archetypes, and some more tinkering with the advancement rules I wrote about in last week's post.
So let's dive into it!
I've long wanted to do some changes to the Vagabond and Warlock archetypes. A lot of the feedback I've received over the last few months has been about the fact that the Fixer seems to get all the cool things, and gets something each time they level up, while the other two archetypes get something every two levels. I initially designed it this way because of three reasons:
But even with these points in mind, I wasn't perfectly sure about the features the Vagabond and Warlock were able to unlock. So after some playtesting and talks in the CULT OF THE LIZARD KING Discord, I decided to make some small changes.
First up is the Vagabond. For the Vagabond I wasn't sure about the last feature which they would unlock at level 6 and I wanted to give the class some more options to use grit points on. So to spread out the level-up features a bit more swapped out the original level 6 feature for a feature for levels 5 and 7. This makes them sit nicely between the grit point increases every even-numbered level.
The new feature lets you pick some more combat manoeuvres to add to your repertoire.
This change makes it so that the vagabond gets a little something every time they level up.
Now, for the Warlock the changes are a little different. With their main mechanics and progression tied to the amount of ink they can find I thought it would be weird to add a bunch of more features to the level progression. So the new version just adds a little spice but doesn't fill in all the gaps in the character progression.
After some talks with the folks in the Discord we came to the conclusion that the warlock should have at least something that could help them gain some more elder ink.
So here are the changes for the Warlock:
This new progression just leaves two gaps in the level progression of the Warlock, at level 3 and level 8. Which I think shouldn't be unbearable for an archetype that is basically a pay-to-win junkie that can shape the fabric of reality around them.
With that out of the way let's go over the advancement rules I've been tinkering with since last week.
So the big changes to this have been three-fold:
The new advancement rules look like this:
All of these changes can be found in the 0.4 update to the free Playtest Rules that you can download now :)
As always, I love to hear your thoughts and feedback! You can find me in the CULT OF THE LIZARD KING Discord or on Twitter @EmielBoven
Cheers!
Emiel