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Major systems, and first one to work on

Retro Karting League
A downloadable game

Here are what I consider to be the major systems/components of the game. They can be worked on roughly independently.

  1. Racing physics
  2. Track generation
  3. Accounts / multiplayer / social
  4. Visual style
  5. Different controls/inputs

Have decided to make a start on (1).

Testing (and very ugly) place holder graphics in place.

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