Posted April 04, 2022 by Mars Strocks
The original 24xx solo work wasn't groundbreaking by any means. Just basic rules to follow.
This time I wanted to take it further.
Another GM-Less play module has been added: 24XX Worlds. This module uses Belonging Outside Belonging style scene elements to divide GM duties amongst all players. And add some automation.
In Belonging Outside Belonging Systems, "you also play as the" aspects of the world in addition to your character. This gives each player a slice of the worldbuilding duties usually performed by the GM. Here, every player creates the world together. Or a single player can also play Solo. I tried to emulate this system in more of an OSR mindset.
Now the world of 2400 has been divide into 4 genres. Largely:
Through the use of these four pillars, you're able to create GM outcomes for any 2400 module you want to play.
The outcomes are lower-risk ones called Openings (when we first meet situations and threats), and Descents (when they threat strikes at the player). At its most rudimentary, you can choose Openings when you roll 3-4 and Descents when you roll 1-2. But let it depend on the situation. For example, a situation may need more time for the action and tension to rise. If so, stick to Openings and save Descents for later. Exploits are helpful outcomes you can throw in on exceedingly high dice rolls.
These scene element modules also offer questions (Queries) to ask when you arrive at new locations. They add a little genre flavor and likely tension to wherever you go.
Tabletop works that inspired this system:
The work should have all the information needed from source like this to add to your game. Such as NPC responses when you speak to them, or an Oracle table for items and information.
Film works that inspired the settings:
I would love to work more on this in the future and find more setting elements applicable to the 2400 larger universe. If you would like to collaborate or discuss find me on twitter or at MarcusStrocks@gmail.com
Thanks for reading.