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State of the game (April 3, 2022)

Songs of the Eons, 0.2
A downloadable SotE

Hi everyone!

It's been a while so I'd like to write another update for people who don't check on our Discord server. In the last dev diary ( https://demiansky.itch.io/songs-of-the-eons/devlog/341192/january-2022 ) I mentioned that we're porting the game over to a custom engine. This process has been largely completed, with the most important systems like climate and vegetation already in place.

Many, like elevation, still need further tuning to get them to the same level of quality as that found in 0.2, but that is an iterative process and won't stop work on features closer related to gameplay.

(an example of elevation generation needing further tuning, note the straightness of rivers and blobbiness of coastlines)

Climate in particular ported over almost 1:1:

(some of the stone age trade goods)
(moddable biomes)


As usual, Solitarian streamed some of these developments:

As you can see, these videos are from 2+ weeks ago. I apologize for not posting them sooner.  I was originally hoping to only post this dev diary after Solitarian streams a build with the local 3d view included, but I decided to post it now instead, after being asked about it by people on our Discord server.


My work right now is split between incorporating feedback on the world generator and working on societies. I'm hoping to have some exciting news regarding them within the next two weeks. I'll keep you guys updated and post another dev diary when SotE has interactive gameplay features.

~ Cal

Download Songs of the Eons, 0.2
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