Devlogs
Balance Update + Bug Fixes
Balance:
- Enemy experience scaling exponent reduced from 1.18 to 1.1
- Enemy health scaling exponent reduced from 1.15 to 1.1
- Magic Enemy health multiplier reduced from 50% to 35%
- Rare Enemy health multiplier reduced from 80% to 60%
- Rat speed reduced by 20%
- Rat pack size reduced by 30%
- Bee pack size reduced by 10%
- Treant's Bad Apple base damage reduced from 4 phys + 4 fire to 1 phys + 1 fire
- Treant's Bad Apple damage exponent reduced from 1.4 to 1.2
New Features
- Enemies can now be "micro-stunned" if a hit does at least 10% of their health. A microstun lasts .1 second and grants the enemy .05 seconds of immunity to micro-stuns. This makes weaker hits feel a bit more impactful without completely rendering enemies ineffective
- % monster health was added to the pool of map mods
- % monster damage was added to the pool of map mods
- Map mods now reflect the difficulty you're on, and the UI will display this effect
Bug Fixes
- Minor and Major orbs are now purged from the post-level loot panel when you return to the Nexus. Due to a bug they previous did not, meaning you'd earn a rolling bonus total of orbs the longer you played, quickly resulting in hundreds of orbs being rewarded upon level completion
- Items sold after a level is complete now properly disappear from the UI