Devlogs
DEVLOG #1 : changes, improvements and additions and FUN
JuboA downloadable game for Windows, macOS, and Linux
Posted June 06, 2018 by Lentsius
#changes #improvements #additions #gamedev #fun #amusing #error #devlog #indiedev #godot #godotengine #3D
Having started working on the game bare 48 hours ago, I feel proud of how much has been accomplished so far.
Changes
- tweaked character controller for a better feel
- lamps are at the right height for the character to be able to jump on them
- doors need a key to be opened
Improvements
- the system that checks for interactive objects in the surroundings has been vastly improved. Works like a solid brick being thrown at a window. Breaks it.
Additions
- spawn point system, one can use any of the lamps to activate it as a place to spawn back to
- doors lead to new levels (changing of the maps hasn't been implemented yet)
- main menu
- loading screen
- notification center logic
Fun
An error was thrown at me, saying that it can't find a node called THE WORLD. Problem is... there was no such node at all. At all.
https://twitter.com/KrystofKlestil/status/1004326247596527616
Files
Jubo_Windows.zip 14 MB
jubo.dmg 31 MB
jubo_Linux.zip 13 MB