Devlogs
Build 1076
- "B always shoots" now the default, but can be turned on/off as always.
- Fixes a rare problem involving garbage sprites for a single frame on real hardware (I hope).
- Precautions added so that out-of-range sprite IDs can not crash the game.
- New wall ejection code that searches for an empty space, instead of being based around the last known good spot.
- Music plays more reliably during slowdown now.
- Options screen is no longer able to hang on a note, though it may briefly play sound.
- Springs can no longer accidentally use the wrong graphics when touched.