Posted April 01, 2022 by Tempo Goat
#devlog #into-the-void #indiedev
Changelog
March 27
* Implemented ground indicator in hidden plattform with raycasting. Tweened the indicator so it dissapears smoothly when not hitting a hidden plattform.
March 28
*Used fsm from enemy to store player position and send events when player dies.
*Respawn system tracks events and instantiates a corpse of the player in that position.
*Replaced environmental assets in the rooms and reworked the scene with some postprocessing
March 29
* Added tweens to hide room feature. Need to improve this later because tweening is not smooth as expected.
*Changed main menu and background visuals.
*Implemented save system using deserialization on json files
March 30
* Coded save system using scriptables as middleman for the deserializer.
* Added start dungeon display UI when starting level, using data from scriptables
March 31
* Added demote level feature. Had to solve a couple of bugs when respawning and regenerating the dungeon.
* Shipped build for Windows and Linux