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Devlogs

March 2022 devlog - Menus n' polish n' playtesting

Scrabdackle
A downloadable game for Windows, macOS, and Linux

Hey everyone! Round three of trying the video devlog format, and this is the first time I think I managed to keep the production time inside 2 hours, including on any previous written devlog! That's a good sign for the format. Still, let me know if you have any feedback on the format as usual, and if it feels long, use the timestamps to jump around.


Topics, roughly in order:

  • In-game sidebar menu / HUD
  • Spell Swap radial menu
  • In-game pause screen
  • Footstep controller
  • Stickers
  • Lunarang spell
  • Improvements to handling in-game dialogue
  • Some new music
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