Posted March 31, 2022 by Xeno Bits
#devlog #basebuilding #management #simulation #tycoon #scifi #singleplayer #3d
Hi fellow Gaters from all around the world,
First of all, there are so many of you now! Many thanks for following the Exogate Initiative development journey, we can’t express how encouraging it is to read your lovely comments, constructive feedback & suggestions! You can join the community Discord server anytime to ask your questions, chat with us and follow the news!
Let’s move on to the latest additions!
We received feedback saying that Gaters’ faces lacked life. While we had an artistic direction for the faces, we wanted to try out a new design. It is still in progress but we can already show you what we plan with these new faces!
First off, here’s a short before/after to show you the difference between the old work and the new result
Side note: We received feedback about these new faces too! They’re not perfect and we’ll continue to improve them in the future!
Then, we added expressions to their faces. They’ll mainly be used during missions so instead of having a neutral face all along the Team Contact, the Gaters can express their surprise, excitement, frustration and more according to the situation!
Also, we added facial expressions so they reflect their condition inside the base, here they are:
Remember the Star Map? This is it now, feel old yet?
The Star Map issue was to try to make it visually interesting, stable despite the procedural generation and easy to navigate. It’s not totally finished yet. Redesigning the Star Map brings up many challenges such as:
The Tech Tree, which allows you to unlock new technologies to upgrade your base and progress in the game, will also be redesigned!
Lately, we’ve been having some… merging issues? To sum this up, Gaters tend to merge with each other, which is a bit disturbingly cursed… This gives some The Thing vibe, not gonna lie…
Many thanks for reading! If you’re curious about a specific aspect of the game, feel free to use the comments section to write what you’d like to see in the next devlog and we’ll see what we can do!
The Xeno Bits Team