Posted April 08, 2022 by Hellfansing
The life display screen. As the name suggests, it displays the player's lives before the level begins.
Apart from this display, nothing else happens in this scene. The player is taken directly to the level after a short flash.
The only logic here is the number display. The actor changes its sprite depending on the player's lives stored in the $Player_Lifes variable. Due to the short and single prototype level, the display shows a maximum of 5 lives, because in addition to the starting value of 3, two more lives can be obtained by collecting batteries.