Devlogs
Update 3.1
3.1 CHANGELOG:
NOTE: The game settings will reset, which means you need to manually start a gamemode the first time you run the game (press ESC and choose after the game is started)
SETTINGS
- New save file system: (settings will be reset, sorry!)
- JSON save format
- Added ability to enable/disable modifiers events individually
- Added better scaling (zoom) options
- New remote chat commands:
- !start [gamemode] -> Starts a gamemode (classic, teambattles)
- !stop -> Stops the current gamemode
- !clear -> Clears the arena
USER INTERFACE
- Changed a bunch of settings hover infotext descriptions
- Slightly increased fighter name font size
- Added an optional help text on how to choose an emote (like it was in 2.2)
- Improved the Team Battles predictions sequence
CHAT
- !emote command is no longer case-sensitive
- Fixed a bug where !emote command would reset unexpectedly
GAMEPLAY
- Implemented weighted randomizer for things (for example: some weapons are now more rare than others, same goes for modifiers, etc)
- The fighters no longer hit at nothing when there are no opponents
- Balanced weapon stats
- Made the spear weapon a bit shorter
- Improved stab/piercing physics accuracy
- New game modifiers:
- Emote Swap -> Swaps all the emotes to something else
- Super Bouncy -> All fighters become very bouncy
- Improved existing game modifiers (more variety, less obnoxious)
- New sword weapon type
- Added visual variations to existing weapons
- Improved fighter spawning effect (flying in from outside of the screen)
- Fixed a bug where boxes would accumulate over time and fill the entire screen
- Terrain changes happen significantly less now
- Added a 1% chance for a fighter to have their emote be bigger than usual
TEAM BATTLES
- Removed random chance for more health (because it was confusing)
- Fixed a bug where fighters would jump too frequently
- Added more variety to Team Battles (new maps)
- Probability of getting a weapon is now more varied (in some battles it can be high and in some low)
- Dead fighters don't decay anymore
OTHER
- Upgraded to Unity version 2021.2.12f1
- Classic gamemode will now be automatically started after Team Battles ends
- Fixed some rare emote selection related bugs
- New GIF decoding backend
- Fixed resolution dropdown sometimes displaying incorrect options
- Animated emotes no longer animate in the Team Battles preparation phase. This is because Unity never officially supported Shader Graph with UI images and the previous duct-tape workaround broke after upgrading the Unity version :(
Plus many other small fixes/improvements...