Posted March 28, 2022 by DragonMoffon
It was enjoyable to work on a game on a time crunch. I have been doing half-done projects for months, and it was so satisfying to try to make something from start to finish. PyWeek came at a difficult time for me. I am in the middle of my first semester of uni, and I work every weekend. I put alot more time into this game than I should have. So next week is catch-up week! I also prioritised the work for my game all wrong. I spent the first four days working on a shader which I scrapped.