Posted March 27, 2022 by acacGames
Just a quick update on what I've been up to last week.
Earlier last week, I made the first public release of Delivery Pilot. I got a lot of good feedback, and based on that, I made a list of things that I think I need to work on next.
See: https://acacgames.itch.io/gid037/devlog/360544/update-whats-next
Afterwards, I began working on the following part on that list:
Clarity for players - What's the strategy? What are my options?
I've typed up the text for part (1). The way I envision it, everyday for the first 8 in-game days, in the morning as the main character leaves the hanger, there will be a scene where she is thinking to herself. These should basically express to the player what the game expects from you, and what you can do to surmount those challenges. Think of it as a tutorial.
I've put about 25% of that into the game. Next week, I plan to put in the rest, test them, and also tackle (2).
Cheers!