Posted March 27, 2022 by StudioDaeera
Visual:
➥Burai/Double muzzle flashes have been revamped.
Bugs:
➥Fixed issue where letting go of the right control stick/arrow keys during certain points when firing wouldn't reset the active weapon variable.
➥Fixed incorrect variable assignments which caused Double not to be able to shoot at times.
➥Fixed bug that caused Burai/Double to get stuck on the edge of the camera frame after moving into it and trying to move away due to inferior velocity/acceleration.
Performance:
➥Dafadea's (frog enemies) have more efficient hitboxes.
➥Reduced total object count on menu/HUD layer by 1 consistent object, and a second during Lucid Mode.
➥Lucid Mode gauge now done through a single object, reduced number of drawn gauges by two.
➥All enemy projectile sprites have been combined into one sheet.
➥Removed script functions, in turn achieving the same functions with in-engine runtime actions/link conditions.