Posted March 25, 2022 by Layers
It's been a year since the last devlog and a lot's changed.
Rather than typing out a whole paragraph here's what's been added (subject to change)
As well as this. The player also has a stamina system to stop endless running around enemies. This needs to be managed or you'll be caught
Enemies now investigate noises
* Stepping on loose floorboards
* Knocking over pots
* Stepping on twigs in the Forest
* Triggering bear traps
Speaking of which (WARNING: Loud):
* Enemies patrol and pursue player if spotted.
* Investigate sounds and irregularities as mentioned above
* Will capture player and place you in a prison in the area. However if your captured too many times the game is over
Finally, there's been work on the Intro, Main Menu and Credits. These are subject to change but help flesh out the overall theme of the game:
This all takes ages to make and is the product of a lot of trial and error. It's nowhere near where I want it but is a great bookmark for how far this project has become from 1 year ago:
Then:
Now: