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Devlogs

Patch Notes 1.2.1

Platform Fighter Engine
A browser project made in HTML5

Platform Fighter Engine Full Release 1.2.1 - Patch Notes

Attacks

- Added the "simple attacks" system, which allows you to define attacks dynamically through data instead of through scripts

- Simple attacks cannot be customized as much as normal attack scripts, but are quicker to make

- Added the following moves as premade simple attacks:

    - fair_shulk

    - fsmash_roy

    - nspec_hadoken

    - grab0

    - pummel0

    - bthrow0

    - fspec_wind

    - utilt3

    - bair_cloud

- General balance changes

Stages

- Added a new stage template, "Flipped Battlefield"

Functionality

- Added support for the knockdown state

- Players in the knockdown state can normal getup, roll, or getup attack

- Certain moves can lock players in knockdown, forcing them to use a normal getup

- Low knockback moves no longer put the opponent in the tumble state

- High knockback moves now use a "reeling" animation

- Added support for "singleplayer mode", which doesn't end the game when only one player is left

- Added share stock

- "collision_box_change" now has an optional argument for an anchor point to use

Fixes

- Players can no longer use negative input delay online

- Fix some dependency issues with the GGMR functions

- "fspec_falcon" no longer crashes when hitting an explosive box

- The game no longer crashes at the end of a match with debug sync testing turned on

- Fixed an issue where many attacks with custom hurtboxes would not set the hurtbox on the first frame

- "obj_item_ball" can no longer get stuck in an infinite collision

- Armoring through moves now gives players the full amount of hitlag

- Ledge rolling now uses the tech roll state instead of the normal roll state, so you can no longer wavedash cancel a ledge roll

- Fixed some VFX and camera shake inconsistencies with missed techs

- Fixed an issue where players would sometimes animate even if "self_hitlag_frame" was true

- Fixed an issue where a rock colliding with 2+ players at once could cause desyncs online

- Fixed an issue where chat messages would not order correctly if sent before and after midnight

Extra

- Simplified the buffer functions for GGMR saving and loading (this may cause issues if you try to merge 1.2.1 with 1.2.0)

Files

  • Platform Fighter Engine 1.2.1.yyz 68 MB
    Mar 24, 2022
  • Platform Fighter Engine 1.2.1 - Demo.zip 30 MB
    Mar 24, 2022
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