Devlogs
Version 1.1 Released
I've released version 1.1 for The Omega Rod with some bug fixes, requested features, and - most importantly - a web version!
This is my first time posting a devlog for a game, so bear with me as I go through the changes in excessive detail...
General
- Added web version (this comes with a bunch of behind the scenes changes for optimisation and platform differences)
- Added inventory display
- Added alternate swap rod button
- Added delay before quitting
Bug Fixes
- Prevented "X Boost" enchantments from all applying regardless of element of current rod (reduced enemy hp scaling to compensate)
- Made slimes spawned from big slimes scale their hp and damage correctly
- Made doors solid
Enchantments (the scroll things)
- X Shield: Increased damage reduction
- Sprint: Increased speed increase
- Humility: Reduced damage increase
Effects
- Explode: Increased base explosion radius
- Knockback: Reworked so that enemies with more health are knocked back less, and enemies take damage when knocked into walls or other enemies
Files
The Omega Rod 1.1 HTML.zip 3 MB
The Omega Rod 1.1.zip 3.5 MB
The Omega Rod.zip (Jam) 3.5 MB