Posted March 22, 2022 by FopenP
#glitch #ghost #tubes #fountains
Due to an overlay in two different transforms, the ghost showed a glitch, which made it appear even more scary!
The code has been rewritten and the glitch is gone.
I also set 60 FPS as maximum frame rate, because the water is not frame rate independent. Before that, a powerful video card could drain the water too fast.