Posted March 21, 2022 by The_Minetex
Date: 21.03. 2022
Time spent: 3-ish hours
Reasoning:
The feedback from the consulting labs was very helpful for me. I decided to change a lot of things based on the suggestions of other classmates. Because the length of this game should be only 3-5 minutes and this level should be the only level of the game, I think that scrapping the story and setting of my initial idea is beneficial. Instead, I decided to expand the level itself, to explore the movement and combat mechanics further.
I removed all the story elements and also the custom combat mechanics, because the level on its own would be time-consuming for me to implement. Instead, I created a very "vanilla" 2D Platformer demo-based level design.
The new part is just at the end of the level; the player must take a small detour/return to fight some more enemies and test his parkour skills some more before being able to finish the level. I also added the InfoPillars into the scheme and expanded on the dialogues in some parts.
As of now, the paper is more clean and more straight-forward to follow.
I want to stress this again - presenting the level in front of other people helped not only because of the immediate feedback, but also because of saying everything out loud and then rethinking it afterwards.