Posted March 21, 2022 by TimVermant
Welcome to week 4 of our devlog for Wicked Warehouse!
Now week 2 of our production phase were we made even more progress and updates we would like to share with you all.
Coding
For our coding this week, we took the feedback we got and worked on mainly refining some of the mechanics already there to their perfection whilst adding a few new mechanics in there as well. We added player feedback to the box throwing with an indicator showing how far the box can be thrown and the box stack now falls down naturally instead of snapping into place after losing a box. The interaction with the environment also got refined and whenever a box in the middle of the stack gets hit, all the boxes above will also start falling. We also tweaked some values regarding the box toppling when moving too fast to be less punishing and the movement now gradually ramps up instead of instantly going really fast.
Art
- Environment
We iterated on our level adding 2 new variants, both being somewhat different whilst still containing the same elements.
- Animation
- Controller layout
We also went ahead and created a first design for the button inputs that now exist, it wil still be improved upon once we know what the other buttons will be used for.
- Models
For our models this week, we added the previously mentioned crane model fully textured, a new box dropper model that will be a machine that drops boxes from above, a fire extuingisher model and finally a big box model.
In conclusion
We made some very nice progress this week with our core gameplay working nicely and having some already very nice looking visuals to go along with that. We hope to see you here as well next week and we will be sure to show you even more progress!