Posted March 21, 2022 by JulianDobrogeanu
Finally, after the worthy wait we went into production this week. We’ve started adding plenty of new features and art assets:
We’re quite positive on the progress we got so far and the game looks promising and definitely fun to play it .
After the worthy wait we’ve finally stepped in into art:
We’ve created multiple plan sketches to try and test out the best possible and the most fun level.
Joe’s sketch
Anna’s sketch
Finally with the team’s approval we’ve picked Anna’s concept to continue the blockout .
We’ve added modular pieces such as windows door and the fences created by Joe to the blockout to give it a general feel of the environment.
First, we got a cool more highpoly version of the racoon but as the game is more in a lowpoly style we optimized it more to a lower resolution but keeping the recognizable shape.
Maxim and Dylan worked tirelessly on improving and adding new functionality to the level as well as the incoming new enemy the beartrap. The Roomba was largely improved and bug free as well as the inventory system , character movement .
Collect Trash:
- Controller: A
- Keyboard: Spacebar
Drop Trash:
- Controller: B
- Keyboard: O
Move:
- Controller: Joystick
- Keyboard: WASD
Attack:
- Controller: X
- Keyboard: P