Posted June 02, 2018 by Shills
I worked on refining the first boss the Drone Maker, adding his healthbar and fixing some AI issues, and making him a bit tougher to take down. The next boss is going to be of the slow powerful archetype.
In my mind I really want this game to give the player of feeling over-powered yet still challenging, I want to stick with the idea that instead of nerfing buff all the crappy items instead.