Posted March 21, 2022 by dontlookaway
In week 7 and 8 we conducted three playtesting sessions, one with the UofT game design club, one with Ubisoft members, and one with our friends and acquaintances. We made some changes to the game in between the sessions based on the feedback and made a set of changes after the playtesting is done. Main changes are listed below
Tutorial
Clarity
Plot
Levels
The playtesting report includes a more detailed description of the feedback we got and changes we are making from them. We are still working on fixing the pathfinding issue for the monster where it gets stuck on the bookshelves.
For the next week, we will be finishing the third level and finishing all the changes from the feedback for the Beta release. We will be changing the monster model completely to add animations.