Devlogs
Rules updates and clarifications
I received some awesome feedback when working on Aphelion Transit, the sci-fi version of this game. So I took that feedback and applied it here as well. This is a quick summary of the changes:
- Max Hits/Injuries/Current Hits was confusing. It is now Health/Injuries/Hits. Health represents the number of hits the character can take before being KO'd. Hits accumulate into an injury. Such a simple change made things much easier to understand.
- Characters now die after 3 untreated injuries.
- A characters health can be increased only 3 times