Posted March 17, 2022 by detonado
Some notes I took to remember things to fix while working on other bits of the project. I was glad I got to use some trigonometry to create some systems. Making a game is like a huge puzzle.
I used Euclidean distance to calculate the proximity of BTs, but in retrospective it should have been Chebyshev distance. I didn't have the time to implement that.
The game didn't always look the way it did, many iterations were needed until I found the best UI design. Here is a very early version of the game.