Posted March 17, 2022 by StudioDaeera
Bugs:
➥Fixed bug that caused HUD for Double to stay in Lucid Mode if coming out of it with 1-HP.
➥Fixed bug that caused Burai/Double to sometimes be locked out of shooting after picking up a power up.
➥Fixed memory leak that caused Lucid Dropshots not to destroy themselves when off frame.
➥Fixed memory leak that caused power up roulette not to destroy itself if left to fall of screen.
➥Fixed bug that caused standard lasers for Burai and Double to get permanently stuck when touching certain pixels at the end of a slope and the beginning of a square solid tile.
Performance:
➥Combined several more common sprite-sheets together so there are less total calls to the GPU and images cached.
➥Score popup numerals now freeze when in SmoothOverPretty mode, no interpolation for scale and opacity.
Design:
➥Reflecting projectiles will also award you bonus points (equal to current Action Rate value) in addition to damaging enemies.