Posted March 17, 2022 by stpyramids
Continuing to clarify and polish the interface.
This should be the last UI-heavy update. I’m switching focus to gameplay now. First up is balancing the slow effect, which is still OP despite previous attempts to balance it. I’m also adding some more soul effects and introducing randomized effects (i.e., eye monsters will have randomly generated soul effects from an eye monster pool, versus every tier always having the same effects).