Devlogs
5/31/18: Back to work!
Day Job Hell Season is finally over, back to work!
Things done this week:
- Added the Glutton's peaceful route (pictured)
- Finished laying out the first level of the final boss lair and stocking it with randos
- Fine-tuned some dialogue to reflect plot tweaks
- Added sparkles to some (but not all) crates/drawers/buckets/boxes/etc. containing useful items. I don't really care for the idea of having random obvious treasure chests chilling out in the middle of the room, but while Hunter does now have a bit of dialogue that suggests the player should check boxes and crates for stuff, I figured a little extra visual "interesting thing here" cue wouldn't hurt. Weps and armor will get one; some (but not all!) other items will too.
- Some items will absolutely not get sparkles. See: Glutton's peaceful route :)