Devlogs
bloed v1.0
bloedA downloadable Unity plugin
Bloed changes for 1.0:
- fixed potential "overlapping UVs" error when baking lightmaps (use the "Generate Secondary UVs" option!)
- fixed "Show Internals" setting for BloxelLevels; now also displays internals of BloxelChunks
- removed materials/shader in Resources folder, cursor and markers materials are now generated via code (also for SRPs!)
- fixed marker position not updating when in grid mode
- renamed "Show Internals" option in project settings to "Show Debug Info/Settings" - also added debug options in Helpers when activated
- fixed potential bug with bigger empty rooms where chunks would disappear
- added two options to Initialize tab for Pick Distance (to reduce unwanted bloxel placements especially in grid mode)
- ATTENTION: changed folder structure
This release adds "official" support for URP - all you have to do is switch the Bloxel material from the BIRP standard shader to a URP shader. If you upgrade your Bloed in a project be aware that the folder structure was changed and most things are now in a folder Assets/RatKing/Bloxels.
Screenshots from 666 Coins, made with the help of Bloed - map textures and level design by voxel.