Posted March 16, 2022 by Ludonauta
That's it!
Since I've started working with game development I always wondered how it would be to treat it as simple as a cooking recipe. The very Godot Engine's documentation inspired me in that sense.
I'm also a good cook, so reading ebooks from Packt I got inspired into making tutorials in the format of recipes.
It's also not a coincidence that my dream game, Kitchen Tales, is about cooking as well!
So, this book is my next step in this endeavor: to make game development as easy as cooking.
This is a short and straightforward 50 pages ebook with seven standalone recipes that you can implement to your Godot games.
Each of these recipes solves a common problem that we face when developing games with Godot Engine:
They are structured such that you have all the resources and classes(Nodes) you are going to need to achieve them and step-by-step instructions to assemble everything.
Inspired by the book Dive into Design Patterns, I also added 4 sections to each recipe:
Acquiring this ebook here on itch.io will also provide you with a zip file containing a project with all the recipes in a standalone format with all resources needed for each recipe to work.
This is so you can straight copy + paste it into your project or even explore each of them better and prevent misimplementing them.
That's it. I hope you enjoy it. Thanks for reading!
keep developing and until the next time!~