Devlogs
Build 0.2
Posted March 15, 2022 by Sethy
New in this Build:
- Player now turns blue when they can't dash
- Springboards state delay lowered.
- Health system now has a color indicator.
- Climbable walls movement is less slippery.
- Moving hazard moves smoother.
- Checkpoint functionality added in scrolling level gym.
For Testing:
Every gym:
Dash & wall jump gym:
- Dash state clarity
- Dash direction feel
- Dash input feel
Climbable walls gym:
Springboards gym:
- Springboards state switch speed.
- Health system invulnerability clarity.
Know Issues:
- Hazards in climbable walls gym only puches the character to the right.
- jumping into a climbable wall on the player's left side causes the player to not stick to it.
- Dashing into a teleporter trigger causes a softlock.