Devlogs
0.0.0.18
Additions:
- New Unlockable Creature (Discoverable in Planet Arco)
- Map Progression System
- Target Selection System (Players can now select their targets rather than creatures having predetermined targets)
Quality of Life:
- Inventory is updated in real time during battles, rather than after the world level is cleared
- Separate icons for close interface and leave layout.
- Clicking on a party member selectoion button and dragging now prevents camera scroll.
- Companion Eggs will automatically be placed in an avaialable incubator when clicked from inventory.
- Going back to Sanctum after unlocking an NPC will not reset your progress.
Gameplay Change(s):
- All creature skills are available at the beginning of the first battle of a journey.
- Added a skip turn option.
- In manual mode characters no longer automatically use a skill if it’s the only available one due to the presence of the skip turn option.
- World levels are now single battles to give more emphasis to strategy rather than grinding.
- Skill tree has been condensed down to only elite nodes.
- Enemies now show the skill they will use and the target they will attack on their next turn.
- Removed Porto's world level set mechanic and insteadthe world level you start on will depend on the world level you ended on during your last journey.