Posted March 14, 2022 by asthmanaut
We have lift-off!
After some weeks of research and with our art bible, tech document and game design model in place
our team got the go ahead to take our idea into production.
We've got a pretty clear heading for the following three weeks, at which point we'll reevaluate priotities and adjust trajectory where needed!
The priorities for our coders in the coming weeks:
Our art team is pretty perfectly split between a character/asset artist an environment/tech artist,
for now this allows a nice division of labour:
Houston, we've got a problem
For various reasons, our entire developer squad has been out of commision for the past week.
Fortunately the art team was able to keep trucking on, here are a couple of new developments!
Environments
New Logo
To wind down and do something relaxing after figuring out the harder stuff, we've put together a new logo to match the style we've envisioned for our player HUDs. (You can spot it at the top of this log!)
End of log, over.