Posted March 16, 2022 by Projector Studios
A key feature of the Rogue genre is that the player and the world take turns in moving.
So I'm implementing that.
Note: No build for this yet as I want to get the turn loop completed first.
To get the system up and running, the player can move and then the enemy waits for a second and then play returns back to the user. If the enemy is vanquished then the player doesn't have to wait between turns.
Next: integrating the player's attack action into the turn sequence.