Posted March 14, 2022 by Bramwell
#godot #godot 4 #guide #tutorial #book #source code #course #gamedev
The course has a new build target, thankfully updating the course from Alpha 3 to Alpha 4 was a trivial process. But now you can use all the materials with the latest Alpha version!
An extra demo scene is out and ready to try! We now have particle physics showing the three collision generation tools at your disposal in Godot 4. This is in an all-new snowy environment and adds a bunch of useful design tools for me like interactable buttons.
And of course, the source code is available for my lovely supporters <3
The first guide for the roadmap is now added on, the changelog!
I am already finding this document useful as it contains links to a bunch of important articles and GitHub PR's where features have been added for Godot 4, so you can find out how to use the new features straight from the horse's mouth.
More video material going out to suplement the course as always. This time stepping through setting up Volumetric Fog.
Over the next week I am wrapping up the transitioning to GDScript 2.0 Guides and adding yet another scene so stay posted!
✨ Socials ✨ 🐦 Twitter: https://twitter.com/bramreth 💬 Discord: https://discord.gg/YjhM98xZkY