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Devlogs

Devlog03: Production w1

Welcome back to our weekly devlog!

This week we started production! After getting the greenlight from our coaches we started straight away working to make this game a reality.

Programming

Controls

The controls got a small revamp in this version. The ship still moves wherever the stick is pointing, however the speed of your ship now gets controlled by how far you're holding the joystick. This was due to player feedback and it feels a lot better than the previous iteration.

More control to the player, Huzzah!

On top of all this we have a new boost mechanic. Player feedback told us that a gradual boost where you hold the button would work better rather than a singular button press to boost for a certain amount of time.
Our new boost requires you to hold down the button but also introduces another interesting angle to it. The higher your "boost-value" is, the stronger the boost is that you receive. This will hopefully reward players who spend their valuable "boost" wisely.

Explosive changes

It's not implemented yet but we're certain that next week you'll be able to blow stuff up with it!

Environment

Our environmental artist worked on getting the first implementation of one of the cliffs!

Ship design

Our first ship designs have sailed in!

Files

  • CloudyCannonballs-v0.2.zip 28 MB
    Mar 14, 2022
Download Cloudy with a Chance of Cannonballs
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