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Devlogs

Fixes to character sprites and bg art

PRISM Demo - Visual Novel
A downloadable game for Windows, macOS, and Linux

Oh man, my first devlog on itch.io, so let's see what happens!

I sat down and edited a few minor things with PRISM, such as drawing Martha's waist and part of Michelangelo's body as originally, Michel was covered by the textbox and so I raised the sprite to compensate. However, there was a large gap under the sprite because of this and I initially didn't want to fix it right away as I racing against the clock to post the game to itch.io in the first place. Now that I had more time, I was able to add more to the sprite so that it didn't look half-finished.

I also changed parts of Lara's sprite, as out of instinct I gave her two earrings, when I actually intended for her to have one earring and Lucah had the other.  I also edited her nose so that it was more rounded like Lucah's, which must have slipped past the radar as only once I moved onto Martha and Cain's sprites did I understand how to draw non-white faces properly in my style.

Original (left) versus Fixed (right)

Finally, I relined one of the backgrounds, specifically the outside of the town, after feedback from a friend pointing out a few flaws with the lineart. It was my first background with actual lineart and objects in it (the first background I did was the literal first background present in the game) and used a lot more than just my fancy leaf brushed.

Original (top) versus Fixed (bottom)

Files

  • PRISMDemo-1.0-market.zip 144 MB
    Mar 13, 2022
Download PRISM Demo - Visual Novel
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