Devlogs
Minor Update:March 13 2022
Minor Update March 13 2022
Relatively small update that fixes some controller bugs and has some small mechanical adjustments as well as some balance adjustments.
Small feature additions:
- Can now select which stick to use
- D-pad works in all menus
- Training mode displays invulnerabilities
Bug fixes:
- Analog diagonals are now calculated correctly
- Analog deadzone now works as intended
- Multihit moves no longer give incorrect momentum
- Donny can now use heavy air fireball
- Agent 0's helicopter will mute properly
Mechanical changes:
- Charge preservation no longer preserves charge through charge moves that require the type of charge being preserved
- Hitstun scaling drastically reduced
- Damage scales more heavily with juggle combos
- Air specials can now be inputted with an upward diagonal at the end
Balance changes:
Donny:
- Blockstun reduced on all grounded normals (excluding crouch medium)
- Extended hitbox duration of stand medium
- Damage on medium spicy popper decreased from 100 to 80
- Jump height at the end of medium spicy popper increased
- grab range slightly increased
Setsuka:
- EX ascension more reliably links into itself
- Invulnerability duration increased on medium, heavy and EX ascension
Nocturne
- Can now only have one non-EX ground fireball active at one time
- Startup reduced on all non-EX fireballs
- Non-EX fireball damage increased from 60 to 80
- Extended hitbox duration on jump medium
- Extended invulnerability on EX dark shadow fury
- Reduced blockstun on dark shadow fury hits 2 and 3
- reduced hitstun on light and medium grounded normals
Natalie:
- EX wild swing damage increased
- Invulnerability added to berserker rage start up
Agent 0:
- Hitbox duration extended on crouch medium